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Tribal Leader (Human Bard 13)

Tribal LeaderCR 12

XP 19,200
Human Bard 13
LE Medium humanoid (human)
Init +2; Senses see invisibility; Perception +10


AC 21, touch 13, flat-footed 18 (+6 armor, +2 Dex, +1 dodge, +2 shield)
hp 78 (13d8+16)
Fort +5, Ref +10, Will +8; +4 vs. bardic performance, language-dependent, and sonic


Speed 30 ft.
Melee +2 spear +14/+9 (1d8+5/19–20/×3)
Ranged +2 spear +14/+9 (1d8+4/19–20/×3)
Special Attacks bardic performance 32 rounds/day (swift action; countersong, dirge of doom, distraction, fascinate, inspire competence +4, inspire courage +3, inspire greatness, soothing performance, suggestion)
Bard Spells Known (CL 13th; concentration +17)

5th (1/day)mass suggestion (DC 19), nightmare (DC 19)
4th (4/day)cure critical wounds (DC 18), hallucinatory terrain (DC 18), speak with plants, summon monster IV
3rd (5/day)fear (DC 17), haste (DC 17), see invisibility, slow (DC 17), speak with animals
2nd (6/day)cat's grace, invisibility, rage, silence (DC 16), tongues
1st (6/day)charm person (DC 15), comprehend languages, expeditious retreat, grease, hideous laughter (DC 15), ventriloquism (DC 15)
0th (at will)dancing lights, flare (DC 14), ghost sound (DC 14), light, mage hand, message


Before Combat The bard casts expeditious retreat and see invisibility.

During Combat The bard uses hallucinatory terrain to befuddle and confuse enemies. To aid her side, she casts summon monster IV. She targets casters with silence and other combatants with slow, using her wand of magic missile to aid in dealing damage.


Str 14, Dex 14, Con 12, Int 10, Wis 10, Cha 19
Base Atk +9; CMB +11; CMD 24
Feats Combat Reflexes, Dodge, Improved Critical (spear), Persuasive, Point-Blank Shot, Power Attack, Vital Strike, Weapon Focus (spear)
Skills Bluff +16, Diplomacy +6, Intimidate +6, Knowledge (arcane, dungeoneering, religion) +10, Knowledge (geography, nature) +15, Perception +10, Perform (dance, oratory, percussion) +20, Sense Motive +10, Spellcraft +10, Stealth +14, Use Magic Device +15
Languages Common
SQ bardic knowledge +6, jack-of-all-trades (use any skill), lore master 2/day, versatile performance (oratory, percussion, dance)
Combat Gear scrolls of bull's strength (2), scroll of fog cloud, scroll of web, wand of magic missile (CL 5th, 50 charges); Other Gear +3 studded leather, +1 buckler, +2 spear, headband of alluring charisma +2, 8 gp