XP 19,200
Halfling Bard 5/Druid 4/Mystic Theurge 4
N Small humanoid (halfling)
Init +3; Senses Perception +17
DEFENSE
AC 24, touch 17, flat-footed 20 (+4 armor, +2 deflection, +3 Dex, +1 dodge, +3 natural, +1 size)
hp 76 (5d8+4d8+4d6+18)
Fort +10, Ref +11, Will +14; +2 vs. fear, +4 vs. fey and plant-targeted effects, +4 vs. bardic performance, language-dependent, and sonic
OFFENSE
Speed 20 ft.
Melee mwk dagger +10/+5 (1d3/19–20)
Ranged mwk dagger +13/+8 (1d3/19–20)
Special Attacks bardic performance 17 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +2), wild shape 2/day
Domain Spell-Like Abilities (CL 4th; concentration +6)
5/day—lightning arc (1d6+2 electricity)
Bard Spells Known (CL 9th;
concentration +14)
3rd (4/day)—charm monster (DC 20), displacement, haste, sculpt sound
2nd (5/day)—hold person (DC 19), scare (DC 17), shatter, sound burst (DC 17)
1st (7/day)—alarm, cause fear (DC 16), charm person (DC 18), remove fear, ventriloquism (DC 16)
0th (at will)—ghost sound (DC 15), know direction, light, mage hand, message, resistance
Druid Spells Prepared (CL 8th; concentration +10)
4th—air walk D, cure serious wounds, freedom of movement
3rd—call lightning (DC 15), cure moderate wounds, gaseous form D, neutralize poison
2nd—barkskin, cat's grace, delay poison, lesser restoration, wind wall D
1st—cure light wounds, faerie fire, goodberry, longstrider, obscuring mist D, pass without trace
0th (at will)—create water, detect poison, mending, stabilize
D Domain spell; Domains Air
TACTICS
Before Combat The mystic theurge casts barkskin, freedom of movement, and pass without trace.
During Combat While aiding her companions with bardic performance, the mystic theurge harasses her opponents with call lightning, charm monster, and wind wall.
Base Statistics
Without barkskin, the mystic theurge's statistics are AC 21, touch 17, flat-footed 17.
STATISTICS
Str 10, Dex 16, Con 10, Int 10, Wis 15, Cha 20
Base Atk +8; CMB +7; CMD 23
Feats Combat Casting, Dodge, Great Fortitude, Greater Spell Focus (enchantment), Natural Spell, Spell Focus (enchantment), Toughness
Skills Acrobatics +5 (+1 when jumping), Climb +6, Diplomacy +9, Fly +9, Heal +6, Knowledge (arcana, religion) +8, Knowledge (geography, local) +9, Knowledge (history) +10, Knowledge (nature) +12, Perception +17, Perform (oratory, sing) +9, Sense Motive +9, Stealth +20, Survival +12
Languages Common, Druidic, Halfling
SQ bardic knowledge +2, combined spells (2nd), lore master 1/day, nature bond (Air domain), nature sense, trackless step, versatile performance (oratory), wild empathy +9, woodland stride
Combat Gear potion of cure serious wounds, smokesticks (5), thunderstones (5); Other Gear +2 leather armor, masterwork daggers (2), belt of mighty constitution +2, cloak of resistance +1, druid's vestment, headband of alluring charisma +2, ring of protection +2, 486 gp