XP 19,200
Female aquatic
half-elf bard
8/fighter
4
CG Medium humanoid
(elf, human)
Init +6; Senses low-light
vision; Perception
+15
DEFENSE
AC 28, touch 19, flat-footed
21 (+7 armor,
+2 deflection,
+6
Dex, +1 dodge,
+2 natural)
hp 86 (12 HD; 8d8+4d10+24)
Fort
+7, Ref
+13, Will
+5; +1 vs. fear;
+2 vs. enchantment;
+4 vs. bardic performance, language-dependent, and
sonic
Defensive Abilities bravery +1; Immune sleep
OFFENSE
Speed
30 ft., swim 60 ft.
Melee Dawnrazor +18/+13 (1d6+9/15–20 plus 1d6 fire) or
mwk
whip +17/+12 (1d3+1 nonlethal)
Special Attacks bardic performance 25 rounds/day (move
action—countersong,
dirge of doom, distraction,
fascinate, inspire competence +3, inspire courage
+2, duggestion)
Spells Known (CL 8th; concentration
+15)
3rd (4/day)—confusion
(DC 20), cure
serious wounds, glibness
2nd (6/day)—blindness/deafness (DC 19), detect
thoughts (DC 19),
invisibility, suggestion
(DC 19)
1st (6/day)—charm
person (DC 18), cure
light wounds,
disguise self (DC 18), grease
(DC 18), undetectable
alignment
0 (at will)—dancing
lights, detect
magic, mage
hand, mending,
prestidigitation,
read
magic
STATISTICS
Str
13, Dex
22, Con
12, Int
15, Wis
7, Cha
24
Base Atk +10; CMB
+11; CMD
30
Feats Arcane
Strike, Dervish
Dance (see below), Dodge, Improved
Critical (scimitar), Skill Focus
(Diplomacy), Vital
Strike, Weapon
Finesse, Weapon
Focus (scimitar), Weapon
Specialization
(scimitar), Wind
Stance
Skills Diplomacy +28, Knowledge (local,
nobility, religion)
+11, Linguistics
+7, Perception
+15, Perform
(dance, sing) +22, Spellcraft
+17,
Swim +24
Languages Aquan, Common, Elven, Infernal, Tengu,
Tien
SQ armor training 1, bardic knowledge +4, elf blood, lore master
1/day, multitalented, versatile performance (dance, sing), well-versed
Combat Gear potions of fly
(3), wand of haste
(15 charges),
wand of sound burst (20 charges); Other Gear +3 mithral
chain shirt, Dawnrazor
(+1 flaming burst mithral
scimitar), masterwork whip, amulet of natural armor
+2,
+4, headband of alluring belt of incredible DexterityCharisma
+4, pearl of
the sirens, ring of feather
falling, ring of protection +2, rod of wonder,
stone salve (1 dose), earrings (500 gp), noble’s clothing (200 gp)
SPECIAL ABILITIES
Feats
Dervish Dance: When she uses her scimitar with one
hand
and her other hand is free, she may use her Dexterity
modifier for attack and
damage rolls instead of her Strength
modifier.
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