XP 19,200
Human Barbarian 13
CN Medium humanoid (human)
Init +1; Senses Perception +17
DEFENSE
AC 17, touch 9, flat-footed 16 (+6 armor, +1 Dex, –2 rage, +2 shield) (+1 deflection vs. ranged weapons)
hp 194 (13d12+104)
Fort +16, Ref +6, Will +9; +5 vs. spells and spell-like or supernatural abilities
Defensive Abilities improved uncanny dodge, trap sense +4; DR 3/—
OFFENSE
Speed 40 ft.
Melee +1 lance +21/+16/+11 (1d8+8/×3)
Ranged mwk composite longbow +15/+10/+5 (1d8+7/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks greater rage (32 rounds/day), rage powers (guarded stance +3, mighty swing, renewed vigor 3d8+10, rolling dodge +3, strength surge +13, superstition +5)
TACTICS
Before Combat The barbarian uses his warhorse for transportation, but if expecting combat, he retrieves an animal from his bag of tricks and rides it instead.
During Combat The barbarian charges whenever possible, whether mounted or on foot, using Mounted Combat
and his +1 arrow catching buckler to divert attacks made against his
mount. If his mount is slain, he draws a replacement from his bag of tricks and makes a fast mount. He uses guarded stance
and rolling dodge as needed, often using them or renewed vigor after a
ride-by charge while circling around into position for another charge.
Base Statistics
When not raging, the barbarian's statistics are AC 19, touch 11, flat-footed 18; hp 155; Fort +13, Will +6; no bonus vs. spells and spell-like or supernatural abilities; Melee +1 lance +18/+13/+8 (1d8+5/×3); Ranged mwk composite longbow +15/+10/+5 (1d8+4/×3); Str 18, Con 18; CMB +17; CMD 28; Skills Climb +7, Swim +7.
STATISTICS
Str 24, Dex 13, Con 24, Int 10, Wis 12, Cha 8
Base Atk +13; CMB +20; CMD 29
Feats Animal Affinity, Improved Bull Rush, Mounted Combat, Power Attack, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Unseat
Skills Acrobatics +11, Climb +10, Handle Animal +19, Knowledge (nature) +10, Perception +17, Ride +26, Survival +13, Swim +10
Languages Common
SQ fast movement
Combat Gear oil of keen edge, potion of cure light wounds; Other Gear rhino hide armor, +1 arrow catching buckler, +1 lance, masterwork composite longbow (+7 Str) with 20 arrows, bag of tricks (tan), belt of mighty constitution +2, cloak of resistance +1, heavy warhorse with riding saddle and masterwork studded leather barding, 51 gp