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Pyromaniac Mage (Human Evoker 13)

Pyromaniac Mage
CR 12

XP 19,200
Human Evoker 13
CE Medium humanoid (human)
Init +6; Senses Perception +12


AC 19, touch 14, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural)
hp 81 (13d6+33)
Fort +9, Ref +11, Will +12
Immune fire (120 points); Resist fire 30


Speed 40 ft.
Melee club +6/+1 (1d6)
Special Attacks intense spells (+6 damage)
Arcane School Spell-Like Abilities (CL 13th; concentration +19)

At will—elemental wall (13 rounds/day)
9/day—force missile (1d4+6)

Evoker Spells Prepared (CL 13th; concentration +19)

Opposition Schools divination, enchantment


Before Combat The wizard casts mage armor, protection from energy (fire), resist energy (fire), and statue.

During Combat The wizard casts greater invisibility, fly, and maximized fireball. He follows up with phantasmal killer, shout, and necromantic rays.

Base Statistics

Without mage armor, protection from energy, and resist energy, the wizard's statistics are AC 15, touch 14, flat-footed 12; Immune none; Resist none.


Str 10, Dex 14, Con 14, Int 22, Wis 9, Cha 12
Base Atk +6; CMB +6; CMD 20
Feats Combat Casting, Craft Wondrous Item, Dodge, Greater Spell Focus (evocation), Improved Initiative, Iron Will, Lightning Reflexes, Maximize Spell, Point-Blank Shot, Scribe Scroll, Spell Focus (evocation)
Skills Climb +5, Craft (alchemy) +19, Fly +18, Knowledge (arcana) +21, Knowledge (engineering, planes) +19, Knowledge (geography, history, local, religion) +14, Perception +12, Sense Motive +4, Spellcraft +19, Stealth +12, Survival +4
Languages Abyssal, Common, Draconic, Dwarven, Goblin, Ignan, Infernal
SQ arcane bond (ring of protection +1)
Combat Gear elemental gem (fire), potions of cure moderate wounds (2), potion of invisibility, scrolls of protection from energy (2), scrolls of resist energy (2), wand of burning hands (CL 5th, 20 charges), alchemist's fire (10); Other Gear club, amulet of natural armor +1, boots of striding and springing, bracers of armor +3, cloak of resistance +3, headband of vast intelligence +4, ring of protection +1, spellbook, 1,100 gp