XP 19,200
Human Cleric 13
CN Medium humanoid (human)
Init +0; Senses Perception +16
DEFENSE
AC 22, touch 10, flat-footed 22 (+11 armor, +1 natural)
hp 121 (13d8+59)
Fort +13, Ref +5, Will +12
DR 10/adamantine (150 points)
OFFENSE
Speed 20 ft.
Melee +1 flaming greatsword +16/+11 (2d6+8/17–20 plus 1d6 fire) or mwk dagger +15/+10 (1d4+7/19–20)
Ranged mwk heavy crossbow +10 (1d10/19–20)
Special Attacks channel negative energy 4/day (DC 15, 7d6), might of the gods (+13, 13 rounds/day), weapon master (13 rounds/day)
Domain Spell-Like Abilities (CL 13th; concentration +16)
Cleric Spells Prepared (CL 13th; concentration +16)
7th—power word blindD, word of chaos
6th—heal, mass bull's strength, stoneskinD
5th—breath of life, flame strike (DC 18), righteous mightD, spell resistance
4th—chaos hammer (DC 17), dismissal (DC 17), divine powerD, restoration, spell immunity
3rd—cure serious wounds (2), invisibility purge, magic vestmentD, prayer, wind wall
2nd—aid, bear's endurance, delay poison (DC 15), hold person (DC 15), resist energy (DC 15), spiritual weaponD
1st—bane (DC 14), bless, cure light wounds (2), enlarge personD(DC 14), shield of faith
0th (at will)—detect magic, detect poison, guidance, light
D Domain spell; Domains Strength, War
TACTICS
Before Combat The cleric casts bear's endurance and stoneskin.
During Combat The cleric targets weak-looking opponents first, using spells to blind and damage multiple enemies before attacking with her greatsword.
Base Statistics
Without bear's endurance and stoneskin, the cleric's statistics are hp 95, Fort +11; DR none; Con 14.
STATISTICS
Str 20, Dex 10, Con 18, Int 12, Wis 17, Cha 8
Base Atk +9; CMB +14; CMD 24
Feats Cleave, Combat Casting, Extra Channel, Heavy Armor Proficiency, Improved Critical (greatsword), Power Attack, Vital Strike, Weapon Focus (greatsword)
Skills Diplomacy +7, Heal +11, Intimidate +4, Knowledge (engineering, nobility, planes) +6, Knowledge (history, religion) +9, Knowledge (local) +3, Perception +16, Ride –1, Spellcraft +9
Languages Common
SQ aura
Combat Gear potion of haste; Other Gear +2 full plate, +1 flaming greatsword, masterwork dagger (2), masterwork heavy crossbow, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, headband of inspired wisdom +2, iron unholy symbol, granite and diamond dust for stoneskin (worth 250 gp), 276 gp