XP 19,200
Elf Druid 9/Loremaster 4
N Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +19
DEFENSE
AC 23, touch 15, flat-footed 20 (+4 armor, +2 deflection, +3 Dex, +1 natural, +3 shield)
hp 106 (9d8+4d6+48)
Fort +12, Ref +8, Will +15; +2 vs. enchantments, +4 vs. fey and plant-targeted effects,
Defensive Abilities freedom of movement; Resist fire 10; Immune poison, sleep
OFFENSE
Speed 40 ft.
Melee +1 sickle +9/+4 (1d6)
Special Attacks wild shape 3/day
Domain Spell-Like Abilities (CL 9th; concentration +13)
Druid Spells Prepared (CL 13th;
concentration +17)
7th—animal shapes D, heal
6th—antilife shell D, stone tell, transport via plants
5th—animal growth (DC 19), beast shape III D (animals only), call lightning storm (DC 19), insect plague
4th—cure serious wounds, flame strike (DC 18), freedom of movement, rusting grasp, scrying (DC 18), summon nature's ally IV D (animals only)
3rd—dominate animal D (DC 17), meld into stone, poison (DC 17), protection from energy, quench, speak with plants
2nd—animal messenger, fog cloud, heat metal (DC 16), hold animal D (2, DC 16), owl's wisdom
1st—calm animals D (DC 15), detect animals or plants, entangle (DC 15), faerie fire, hide from animals, speak with animals
0th (at will)—detect poison, know direction, light, purify food and drink
D Domain spell; Domain Animal
TACTICS
Before Combat The loremaster drinks her potion of resist energy (fire) and casts freedom of movement.
During Combat The loremaster casts call lightning storm and flame strike.
Base Statistics
Without resist energy and freedom of movement, the loremaster's statistics are Defensive Abilities none; Resist none.
STATISTICS
Str 8, Dex 16, Con 14, Int 15, Wis 18, Cha 10
Base Atk +8; CMB +7; CMD 22
Feats Brew Potion, Craft Wondrous Item, Extend Spell, Iron Will, Skill Focus (Knowledge [nature], Stealth), Toughness, Weapon Focus (sickle)
Skills Acrobatics +8 (+12 when jumping), Climb +7, Fly +11, Handle Animal +13, Heal +12, Knowledge (arcana, history, local) +6, Knowledge (dungeoneering, engineering, nobility, planes, religion) +4, Knowledge (geography) +14, Knowledge (nature) +25, Perception +19, Sense Motive +9, Stealth +11, Survival +14, Swim +7
Languages Auran, Common, Draconic, Druidic, Elven, Sylvan
SQ animal companion (effective druid level 6th), elven magic, lore +2, nature bond (Animal domain), nature sense, secrets (lore of true stamina, secret health), trackless step, weapon familiarity, wild empathy +9, woodland stride
Combat Gear potion of cure moderate wounds, potion of neutralize poison, potion of remove disease, potions of resist energy (fire) (2), potion of water breathing; Other Gear +2 leather armor, +2 light wooden shield, +1 sickle, amulet of natural armor +1, belt of mighty constitution +2, boots of striding and springing, cloak of resistance +1, headband of inspired wisdom +2, ring of protection +2, 2,706 gp