XP 19,200
Gnome Cleric 9/Pathfinder Chronicler 4
CE Small humanoid (gnome)
Init +5; Senses low-light vision; Perception +17
DEFENSE
AC 19, touch 12, flat-footed 18 (+5 armor, +1 Dex, +2 natural, +1 size)
hp 97 (9d8+4d8+35)
Fort +11, Ref +7, Will +13; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), live to tell the tale (2/day)
OFFENSE
Speed 20 ft.
Melee +1 heavy mace +9/+4 (1d6–1)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, aura of madness (DC 18, 9 rounds/day), bardic performance 7 rounds/day (countersong, distraction, epic tales, fascinate, inspire courage +1), channel negative energy 8/day (DC 17, 5d6)
Domain Spell-Like Abilities (CL 9th; concentration +13)
At will—lore keeper, remote viewing (9 rounds/day)
7/day—vision of madness
Gnome Spell-Like Abilities (CL 13th; concentration +16)
Cleric Spells Prepared (CL 9th; concentration +13)
5th—slay living (DC 20), true seeing D
4th—chaos hammer (DC 18), confusion D (DC 18), summon monster IV, tongues
3rd—blindness/deafness (DC 18), invisibility purge, prayer, rage D, searing light
2nd—cure moderate wounds, hold person (2, DC 16), resist energy, spiritual weapon, touch of idiocy D
1st—cause fear (DC 16), doom (DC 16), entropic shield, lesser confusion D (DC 15), obscuring mist, shield of faith
0th (at will)—bleed (DC 15), detect poison, light, read magic
D Domain spell; Domains Knowledge, Madness
TACTICS
During Combat The prophet drinks his potion of fly. While flying above his enemies, he activates his aura of madness, casts chaos hammer, and swoops down to cast slay living on spellcasters.
STATISTICS
Str 6, Dex 12, Con 12, Int 14, Wis 19, Cha 16
Base Atk +9; CMB +6; CMD 17
Feats Combat Casting, Command Undead, Extra Channel, Great Fortitude, Improved Initiative, Spell Focus (necromancy), Toughness
Skills Bluff +11, Diplomacy +11, Heal +12, Intimidate +11, Knowledge (arcana, dungeoneering, history) +12, Knowledge (planes, religion) +17, Linguistics +8, Perception +17, Perform (oratory) +11, Profession (scribe) +14
Languages Abyssal, Aklo, Common, Draconic, Gnome, Sylvan
SQ aura, bardic knowledge +2, deep pockets (400 gp), improved aid, master scribe, pathfinding
Combat Gear potion of cure serious wounds, potion of fly, scroll of flame strike, scroll of summon monster V, scroll of summon monster VI; Other Gear +2 studded leather, +1 heavy mace, amulet of natural armor +2, brooch of shielding, cloak of resistance +1, headband of inspired wisdom +2, 363 gp