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Human Ranger 10/Horizon Walker 3

Human Ranger 10/Horizon Walker 3 CR 12

XP 19,200
Male human ranger 10/horizon walker 3
CN Medium humanoid
Init +4; Senses Perception +18


AC 20, touch 14, flat-footed 16 (+6 armor, +4 Dex)
hp 141 (13d10+65)
Fort +13, Ref +12, Will +8
Defensive Abilities evasion; Immune exhaustion, fatigue; Resist fire 10


Speed 30 ft.
Melee mwk handaxe +13/+8/+3 (1d6+1/x3) and mwk handaxe +13/+8 (1d6x3)
Ranged vindicator +19/+14/+9 (1d10+1)
Special Attacks favored enemy (humans +6, giants +2, magical beasts +2)
Ranger Spells Prepared
(CL 7th; concentration +9)

2ndbarkskin, windwall (DC 14)
1stcharm animal (DC 13), negate aroma, pass without trace


Before Combat He casts pass without trace before going on any scouting missions. Before engaging in combat, he casts barkskin on himself.

During Combat He prefers to fight at range. A favorite tactic against mounted enemies is to cast charm animal on the mount to lessen his foe’s mobility. Against foes who bring superior firepower, he uses a wind wall to create cover from their archers. He resorts to a pair of masterwork handaxes only when forced. His animal companion remains at his side—he prefers to use the cougar as a guardian while he sleeps rather than as a bodyguard or assassin.


Str 12, Dex 19, Con 18, Int 10, Wis 14, Cha 8
Base Atk +13; CMB +14; CMD 28
Feats Crossbow MasteryB (heavy repeating crossbow), Diehard, EnduranceB, Improved Two-Weapon Fighting, Iron Will, Point Blank Shot, Precise ShotB, Rapid ReloadB (heavy repeating crossbow), Toughness, Two-Weapon Fighting, Weapon Focus (heavy repeating crossbow)
Skills Acrobatics +17, Handle Animal +15, Heal +18, Knowledge (geography) +16, Linguistics +5, Perception +18, Spellcraft +11, Stealth +20, Survival +18
Languages Common, Giant, 1 additional
SQ hunter's bond (animal companion), favored terrain (desert +6, mountains +2, plains +2, urban +2), swift tracker, terrain dominance (desert), terrain mastery (desert), track, wild empathy, woodland stride
Combat Gear potion of haste, wand of cure moderate wounds (22 charges); Other Gear +2 mithral shirt, +1 human bane repeating heavy crossbow with 20 screaming bolts in four preloaded clips of five, masterwork handaxes (2), belt of physical might (Dex & Con) +2, pouch of 80 pp