XP 19,200
Human Monk 9/Assassin 4
LE Medium humanoid (human)
Init +5; Senses Perception +18
DEFENSE
AC 25, touch 21, flat-footed 19 (+2 armor, +1 deflection, +5 Dex, +1 dodge, +2 monk, +2 natural, +2 Wis)
hp 88 (9d8+4d8+22)
Fort +9, Ref +14, Will +10; +2 vs. enchantments or poison
Defensive Abilities improved evasion, uncanny dodge; Immune disease
OFFENSE
Speed 60 ft.
Melee unarmed strike +15/+10 (1d10+1 plus 1d6 electricity) or mwk quarterstaff +11/+6 (1d6+1) or flurry of blows (unarmed strike) +16/+16/+11/+11/+6 (1d10+1 plus 1d6 electricity)
Ranged +1 shuriken +16/+11 (1d2+2) or flurry of blows (+1 shuriken) +17/+17/+12/+12/+7 (1d2+1)
Special Attacks death attack (DC 16), flurry of blows, sneak attack +2d6, stunning fist (10/day, DC 18), true death (DC 19)
TACTICS
Before Combat The assassin drinks her potion of barkskin, attempts to study her victim for 3 rounds, and drinks her potion of haste.
During Combat Disguised as a modest pilgrim, the assassin sidles up to her mark and makes her death attack with a Stunning Fist attack. She then retreats to throw flurries of shuriken.
Base Statistics
Without barkskin, the assassin's statistics are AC 23, touch 21, flat-footed 17.
STATISTICS
Str 12, Dex 21, Con 12, Int 14, Wis 14, Cha 8
Base Atk +9; CMB +13; CMD 31
Feats Deadly Aim, Deflect Arrows, Dodge, Extra Ki, Improved Unarmed Strike, Nimble Moves, Point-Blank Shot, Step Up, Stunning Fist, Weapon Finesse, Weapon Focus (shuriken, unarmed strike)
Skills Acrobatics +21 (+42 when jumping), Bluff +6, Climb +11, Diplomacy +2, Disguise +6, Intimidate +7, Knowledge (geography, local, nature) +5, Knowledge (history) +8, Knowledge (religion) +6, Perception +18, Sense Motive +12, Stealth +21, Swim +7
Languages Auran, Common, Infernal
SQ fast movement, hidden weapons, high jump, ki pool (8 points, magic), maneuver training, poison use, slow fall 40 ft., wholeness of body
Combat Gear potion of barkskin, potion of cure serious wounds, potion of haste; Other Gear +1 human-bane shuriken (5), +1 shuriken (20), adamantine shuriken (10), cold iron shuriken (10), masterwork quarterstaff, belt of physical might +2 (Str, Dex), bracers of armor +2, cloak of resistance +1, ring of protection +1, shock amulet of mighty fists, 235 gp