Gnome Paladin 2/Sorcerer 7/Eldritch Knight 4
XP 19,200
LG Small humanoid (gnome)
Init –1; Senses low-light vision, see invisibility; Perception +12
DEFENSE
AC 21, touch 12, flat-footed 21 (+8 armor, +2 deflection, –1 Dex, +1 natural, +1 size)
hp 134 (2d10+7d6+4d10+72)
Fort +15, Ref +6, Will +13; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); DR 10/adamantine (130 points)
OFFENSE
Speed 15 ft.
Melee +1 warhammer +14/+9 (1d6+5/×3)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, smite evil (+3 attack and AC, +2 damage)
Gnome Spell-Like Abilities (CL 13th; concentration +16)
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
Sorcerer Spells Known (CL 10th; concentration +13; arcane spell failure 15%)
5th (3/day)—wall of force
4th (5/day)—dimension door, resilient sphere (DC 17), stoneskin
3rd (7/day)—dispel magic, displacement, fly, heroism
2nd (7/day)—darkvision, invisibility, scorching ray, see invisibility, web (DC 15)
1st (7/day)—comprehend languages, enlarge person, identify, magic missile, shield, true strike
0th (at will)—arcane mark, dancing lights, detect magic, disrupt undead, mending, prestidigitation, ray of frost, read magic, resistance
Bloodline arcane
TACTICS
Before Combat The eldritch knight casts see invisibility and stoneskin.
During Combat The eldritch knights separates large groups with a wall of force, then attacks opponents outside of the wall before passing through it with dimension door to finish off the remainder of his assailants.
Base Statistics
Without see invisibility and stoneskin, the eldritch knight's statistics are Senses low-light vision; DR none.
STATISTICS
Str 14, Dex 8, Con 18, Int 12, Wis 10, Cha 17
Base Atk +9; CMB +10; CMD 21
Feats Arcane Armor Mastery, Arcane Armor Training, Craft Magic Arms and Armor, Eschew Materials, Extra Lay on Hands, Power Attack, Still Spell, Toughness, Weapon Focus (warhammer), Weapon Specialization (warhammer)
Skills Craft (armor) +10, Diplomacy +9, Heal +5, Knowledge (arcana, religion) +9, Perception +12, Spellcraft +9, Use Magic Device +11
Languages Common, Draconic, Gnome, Sylvan
SQ arcane bond (+1 warhammer), aura, bloodline arcana (+1 DC for spells augmented by metamagic feats that increase spell level), code of conduct, diverse training, lay on hands (1d6, 6/day), metamagic adept (2/day)
Other Gear +2 mithral breastplate, +1 warhammer, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +2, silver holy symbol, diamond dust (worth 500 gp), 968 gp