XP 12,800
Male human cleric 12
LE Medium humanoid
Init +1; Senses Perception +7
DEFENSE
AC 23, touch 12, flat-footed 22 (+8 armor, +1 deflection, +1 Dex, +3 shield)
hp 73 (12d8+22)
Fort +7, Ref +5, Will +13; Resist fire 20
OFFENSE
Speed 20 ft.
Melee +1 flaming heavy mace, +9/+4 (1d6/1d8 plus 1d6 fire)
Special Attacks channel negative energy 4/day (DC 17, 6d6)
Domain Spell-Like Abilities (CL 12th; concentration +17)
At will—master’s illusion (12 rounds/day)
8/day— copycat (12 rounds), fire bolt (1d6+6 fire)
Cleric Spells Prepared (CL 12th; concentration +17)
6th—mass cure moderate wounds, misleadD, summon monster VI
5th—breath of life, false visionD, mark of justice, slay living (DC 20), summon infernal host
4th—air walk, discern lies (DC 19), summon accuser, unholy blight (DC 19), wall of fireD
3rd—animate dead, fireballD (DC 18), protection from energy, remove curse, speak with dead, wind wall
2nd—bull’s strength, calm emotions (DC 17), desecrate, eagle’s splendor, invisibilityD, zone of truth (DC 17)
1st—bane (DC 16), cause fear (DC 16), command (DC 16), comprehend languages, disguise selfD, entropic shield, sanctuary (DC 16)
0 (at will)—bleed (DC 15), detect magic, mending, read magic
D Domain spell; Domains Fire, Trickery
STATISTICS
Str 10, Dex 12, Con 8, Int 14, Wis 20, Cha 13
Base Atk +9; CMB +9; CMD 21
Feats Alertness, Channel Smite, Command Undead, Deceitful, Extend Spell, Persuasive, Spell Penetration
Skills Bluff +14, Diplomacy +20, Disguise +3, Intimidate +9, Knowledge (history) +9, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +17, Perception +7, Sense Motive +16
Languages Common, Infernal, +1 additional
Combat Gear elixir of truth, potion of cure light wounds, potions of cure moderate wounds (2), scroll of atonement, scroll of raise dead, scroll of restoration, scroll of scrying; Other Gear +2 breastplate, +2 light steel shield, +1 flaming heavy mace, cloak of resistance +1, ring of protection +1, spell component pouch, unholy symbol of Asmodeus, 28 gp
PC Gear +87,000 gp