XP 12,800
Human Rogue 12
N Medium humanoid (human)
Init +2; Senses Perception +20
DEFENSE
AC 18, touch 14, flat-footed 15 (+4 armor, +1 deflection, +2 Dex, +1 dodge)
hp 57 (12d8)
Fort +6, Ref +12, Will +7
Defensive Abilities improved evasion, improved uncanny dodge, trap sense +4
OFFENSE
Speed 30 ft.
Melee +1 frost dagger +12/+7 (1d4/19–20 plus 1d6 cold)
Ranged dagger +11 (1d4–1/19–20)
Special Attacks sneak attack +6d6
Rogue Spell-Like Abilities (CL 12th, concentration +16)
TACTICS
Before Combat The rogue uses his wand of mage armor.
During Combat If forced to fight, the rogue uses the disarm combat maneuver against his opponent's weapon to defuse the situation.
Base Statistics
Without mage armor, the rogue's statistics are AC 14, touch 14, flat-footed 11.
STATISTICS
Str 8, Dex 14, Con 10, Int 18, Wis 12, Cha 17
Base Atk +9; CMB +8; CMD 22
Feats Alertness, Combat Expertise, Deceitful, Dodge, Greater Disarm, Improved Disarm, Weapon Finesse
Skills Acrobatics +17, Bluff +22, Diplomacy +18, Disable Device +19, Disguise +22, Knowledge (local) +19, Knowledge (nobility, religion) +16, Perception +20, Perform (dance, sing) +18, Sense Motive +20, Stealth +17, Use Magic Device +18
Languages Common, Dwarven, Elven, Gnome, Halfling
SQ rogue talents (improved evasion, major magic, minor magic, quick disable, slippery mind, trap spotter), trapfinding +6
Combat Gear potions of glibness (2), scrolls of tongues (2), wand of mage armor (20 charges); Other Gear +1 frost dagger, dagger, cloak of resistance +2, headband of alluring charisma +2, ring of protection +1, disguise kit, masterwork thieves' tools, jewelry (worth 200 gp), 696 gp