XP 12,800
Human Bard 12
N Medium humanoid (human)
Init +2; Senses Perception +13
DEFENSE
AC 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge)
hp 81 (12d8+24)
Fort +6, Ref +10, Will +8; +4 vs. bardic performance, language-dependent, and sonic
OFFENSE
Speed 30 ft.
Melee +1 returning dagger +9/+4 (1d4/19–20) or mwk whip +9/+4 (1d3–1 nonlethal)
Ranged +1 returning dagger +12/+7 (1d4/19–20)
Special Attacks bardic performance 31 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +4, inspire courage +3, inspire greatness, soothing performance, suggestion)
Bard Spells Known (CL 12th; concentration +17)
4th (4/day)—freedom of movement, greater invisibility, modify memory (DC 20), rainbow pattern (DC 19)
3rd (5/day)—charm monster (DC 19), confusion (DC 19), glibness, lesser geas (DC 19), remove curse
2nd (6/day)—alter self, calm emotions (DC 18), darkness, heroism, suggestion (DC 18)
1st (7/day)—charm person (DC 17), cure light wounds (DC 16), disguise self, hypnotism (DC 17), lesser confusion (DC 17), unseen servant
0th (at will)—dancing lights, daze (DC 16), detect magic, light, message, prestidigitation
TACTICS
During Combat The bard casts greater invisibility, then confusion or rainbow pattern to lead enemies astray.
STATISTICS
Str 9, Dex 14, Con 14, Int 12, Wis 10, Cha 20
Base Atk +9; CMB +8; CMD 23
Feats Dodge, Mobility, Point-Blank Shot, Precise Shot, Quick Draw, Skill Focus (Perform [dance]), Spell Focus (enchantment)
Skills Appraise +10, Escape Artist +10, Knowledge (arcane, geography) +11, Knowledge (history) +12, Knowledge (local) +17, Knowledge (nobility) +16, Perception +13, Perform (dance) +26, Perform (string) +22, Perform (wind) +20, Sense Motive +12, Sleight of Hand +12, Spellcraft +10, Stealth +17
Languages Common, Gnome
SQ bardic knowledge +6, jack-of-all-trades (use any skill), lore master 2/day, versatile performance (dance, string, wind)
Combat Gear potions of mage armor (3); Other Gear +1 returning dagger, masterwork whip, headband of alluring charisma +2, ring of protection +2, masterwork harp, 152 gp