XP 12,800
Half-orc Druid 12
LN Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +17
DEFENSE
AC 21, touch 15, flat-footed 17 (+3 armor, +1 deflection, +3 Dex, +1 dodge, +3 shield)
hp 79 (12d8+22)
Fort +11, Ref +9, Will +14; +4 vs. fey and plant-targeted effects
Defensive Abilities orc ferocity; Immune poison
OFFENSE
Speed 30 ft.
Melee +1 scimitar +12/+7 (1d6+3/18–20) or mwk club +12/+7 (1d6+2)
Ranged dart +12/+7 (1d4+2)
Special Attacks wild shape 5/day
Domain Spell-Like Abilities (CL 12th; concentration +16)
12/day—lightning lord
7/day—storm burst
Druid Spells Prepared (CL 12th; concentration +16)
6th—control winds D (DC 20), greater dispel magic, repel wood
5th—call lightning storm (DC 19), cure critical wounds, ice storm D, tree stride
4th—cure serious wounds, dispel magic, flame strike (DC 18), freedom of movement, sleet storm D
3rd—call lightning D (DC 17), cure moderate wounds, greater magic fang (3), protection from energy (DC 17)
2nd—barkskin (2), bear's endurance, bull's strength, cat's grace, fog cloud D
1st—endure elements, entangle (DC 15), faerie fire, obscuring mist D, shillelagh, speak with animals
0th (at will)—detect magic, guidance, stabilize, virtue
D Domain spell; Domain Weather
TACTICS
Before Combat The druid casts liveoak every 12 days and endure elements every morning.
During Combat The druid commands his treant to protect him while he wild shapes into a Huge air elemental and casts freedom of movement, barkskin, and greater magic fang. He then spontaneously uses summon nature's ally VI to summon a dire tiger, upon which he casts animal growth, barkskin, greater magic fang, and cat's grace.
STATISTICS
Str 14, Dex 16, Con 13, Int 10, Wis 18, Cha 8
Base Atk +9; CMB +11; CMD 26
Feats Augment Summoning, Combat Casting, Combat Reflexes, Dodge, Power Attack, Spell Focus (conjuration)
Skills Climb +8, Fly +9, Handle Animal +5, Heal +11, Intimidate +1, Knowledge (nature) +13, Linguistics +3, Perception +17, Sense Motive +9, Survival +15, Swim +7
SQ nature bond (Weather domain), nature sense, orc blood, trackless step, weapon familiarity, wild empathy +11, woodland stride
Combat Gear potion of haste, scroll of plant growth; Other Gear +1 light fortification leather armor, +1 darkwood heavy steel shield, +1 scimitar, darts (5), masterwork club, brooch of shielding, cloak of resistance +2, headband of inspired wisdom +2, ring of protection +1, healer's kit, holly and mistletoe, spell component pouch, 273 gp