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Captain (Human Expert 3/Fighter 9)

Captain CR 11

XP 12,800
Human expert 3/fighter 9
N Medium humanoid
Init +1; Senses Perception +10

DEFENSE

AC 25, touch 11, flat-footed 24 (+10 armor, +1 Dex, +1 natural, +3 shield)
hp 89 (12 HD; 3d8+9d10+26)
Fort +11, Ref +5, Will +8; +2 vs. fear
Defensive Abilities bravery +2

OFFENSE

Speed 30 ft.
Melee trident of warning +22/+17 (1d8+11) or starknife +18/+13 (1d4+7/x3)
Ranged +1 composite longbow +14/+9 (1d8+7/x3) or starknife +14 (1d4+7/x3)
Special Attacks weapon training (thrown +2, bows +1)

STATISTICS

Str 20, Dex 13, Con 14, Int 12, Wis 10, Cha 10
Base Atk +11; CMB +16; CMD 27
Feats Craft Magic Arms and Armor, Craft Wondrous Item, Greater Weapon Focus (trident), Master Craftsman, Power Attack, Skill Focus (Profession [sailor]), Step Up, Strike Back, Toughness, Vital Strike, Weapon Focus (trident), Weapon Specialization (trident)
Skills Acrobatics +10, Climb +10, Craft (ships) +5, Diplomacy +10, Knowledge (engineering) +5, Knowledge (geography) +10, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +10, Knowledge (nobility) +5, Linguistics +5, Perception +10, Perform (keyboard instruments) +5, Profession (merchant) +5, Profession (sailor) +21, Spellcraft +16, Survival +10, Swim +10
Languages Aquan, Auran, Common
SQ armor training 2
Combat Gear elemental gem (water); Other Gear +1 full plate, +1 heavy wooden shield, trident of warning, +1 composite longbow (+5 Str) with 20 arrows, starknife, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, gloves of swimming and climbing, musical instrument (harpsichord or small pipe organ), spyglass
Boon A captain can arrange sea passage for PCs or cargo to any navigable destination, and can help PCs find directions to obscure destinations (+5 bonus on Knowledge [geography] or other related checks). Captains working for a larger group can also issue legal decrees in their name.