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Bounty Hunter (Human Ranger 12)


Bounty Hunter CR 11

XP 12,800
Human ranger 12
N Medium humanoid
Init +5; Senses Perception +16

DEFENSE

AC 22, touch 15, flat-footed 17 (+5 armor, +5 Dex, +2 shield)
hp 98 (12d10+32)
Fort +10, Ref +13, Will +5
Defensive Abilities evasion

OFFENSE

Speed 30 ft.
Melee mwk rapier +18/+13/+8 (1d6+2/18–20) or mwk sap +18/+13/+8 (1d6+2 nonlethal)
Ranged +1 merciful composite longbow +18/+13/+8 (1d8+3/x3 plus 1d6 nonlethal) or +1 merciful composite longbow +16/+16/+11/+6 (1d8+3/x3 plus 1d6 nonlethal)
Special Attacks favored enemy (humanoids [human] +6, humanoids [elf ] +2, humanoids [halfling] +2), quarry
Ranger Spells Prepared
(CL 9th; concentration +10)

3rd—plant growth
2nd—barkskin, protection from energy
1st—delay poison, entangle (DC 12), longstrider

STATISTICS

Str 14, Dex 20, Con 14, Int 10, Wis 13, Cha 8
Base Atk +12; CMB +14; CMD 29
Feats Deadly Aim, Endurance, Improved Precise Shot, Improved Vital Strike, Manyshot, Pinpoint Targeting, Point Blank Shot, Precise Shot, Rapid Shot, Vital Strike, Weapon Finesse
Skills Climb +10, Craft (traps) +10, Handle Animal +14, Heal +5, Intimidate +14, Knowledge (geography) +5, Knowledge (local) +1, Knowledge (nature) +5, Linguistics +2, Perception +16, Ride +12, Stealth +24, Survival +16 (+22 to follow tracks), Swim +6
Languages Common, Elven, Halfling
SQ camouflage, favored terrain (urban +4, underground +2), hunter's bond (tiger animal companion), swift tracker, track +6, wild empathy +11, woodland stride
Combat Gear wand of cure light wounds (CL 1, 50 charges), wand of speak with animals (CL 1, 50 charges), tanglefoot bags (2); Other Gear +1 chain shirt, +1 buckler, +1 merciful composite longbow (+2 Str) with 20 arrows, masterwork rapier, masterwork sap, belt of incredible dexterity +2, cloak of elvenkind, blue whinnis (6 doses), purple worm poison (1 dose), 11 gp
Boon A bounty hunter can arrange to kidnap an NPC of 10th level or less for the PCs at half his usual fee.