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Bandit Lord (Human Fighter 8/Rogue 4)


Bandit Lord CR 11

XP 12,800
Human fighter 8/rogue 4
CN Medium humanoid
Init +6; Senses Perception +10

DEFENSE

AC 25, touch 18, flat-footed 18 (+5 armor, +1 deflection, +6 Dex, +1 dodge, +2 shield)
hp 74 (12 HD; 8d10+4d8+12)
Fort +9, Ref +13, Will +4; +2 vs. fear
Defensive Abilities bravery +2, evasion, trap sense +1, uncanny dodge

OFFENSE

Speed 30 ft.
Melee +1 frost keen rapier +20/+15/+10 (1d6+6/15–20 plus 1d6 cold) or sap +17/+12/+7 (1d6+2 nonlethal)
Ranged mwk composite longbow +18/+13/+8 (1d8+2/x3)
Special Attacks rogue talent (bleeding attack), sneak attack +2d6, weapon training (light blades +1)

STATISTICS

Str 14, Dex 22, Con 13, Int 8, Wis 10, Cha 12
Base Atk +11; CMB +13; CMD 31
Feats Bleeding Critical, Blind-Fight, Critical Focus, Dazzling Display, Dodge, Improved Critical (rapier), Mobility, Shatter Defenses, Spring Attack, Vital Strike, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier)
Skills Acrobatics +20, Appraise +3, Bluff +10, Climb +6, Diplomacy +5, Disable Device +12, Escape Artist +10, Handle Animal +5, Intimidate +16, Knowledge (local) +5, Perception +10 (+12 to find traps), Ride +10, Sense Motive +5, Stealth +21, Survival +4
Languages Common
SQ armor training 2, rogue talent (finesse rogue), trapfinding +2
Combat Gear potion of disguise self; Other Gear +1 chain shirt, +1 buckler, +1 frost keen rapier, masterwork composite longbow (+2 Str) with 20 arrows, sap, belt of incredible dexterity +2, boots of striding and springing, cloak of resistance +1, ring of protection +1, light horse (combat trained) with saddle, thieves' tools
Boon Bandit lords can grant safe passage from bandit attacks for the PCs and their allies for up to 3 days. They can also arrange the purchase or sale of goods as if the gp limit was for a community one size larger.


Editor's Notes

This character has excessive skill points:

A human fighter 8/rogue 4 with an Int 8 should have 48 total skill ranks; this character has significantly more.  Assuming the favored class bonus was used for 8 skill points, this means this character has 12 extra skill points.

We recommend the following skill amounts:

Acrobatics +18
Appraise +3
Bluff +8
Climb +6
Diplomacy +5
Disable Device +10
Escape Artist +10
Handle Animal +5
Intimidate +10
Knowledge (local) +3
Perception +8
Ride +10
Sense Motive +5
Stealth +20
Survival +4

GM's are encouraged to use these revised statistics.