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Tainted Water Cleric (Human Cleric 12)

Tainted Cleric CR 11

XP 12,800
Male human cleric 12
CE Medium humanoid (human)
Init +4; Senses Perception +8


AC 25, touch 14, flat-footed 25 (+9 armor, +4 deflection, +2 shield)
hp 105 (12d8+48)
Fort +11, Ref +7, Will +13
Immune mind-affecting effects, Resist cold 20, fire 30


Speed 20 ft.
Melee trident of warning +16/+11 (1d8+6/19–20)
Ranged trident of warning +12 (1d8+6/19–20) or mwk silver dagger +10 (1d4+4/19–20)
Special Attacks channel negative energy 4/day (DC 15, 6d6), fury of the Abyss (+6, 7/day), scythe of evil (6 rounds, 2/day), surge (+16, 7/day)
Cleric Spells Prepared (CL 12th; concentration +16)

6thblade barrier (DC 20), cone of coldD (DC 20), harm (DC 20)
ice stormD, slay living (2, DC 19), true seeing
control waterD, divine power, freedom of movement, poison (DC 18), unholy blight (DC 18)
blindness/deafness (DC 17), dispel magic, magic vestment, rageD (DC 17), searing light, water breathing
bull’s strength, death knell (DC 16), hold person (DC 16), resist energy, silence (DC 16), slipstreamD
bless, command (DC 15), doom (DC 15), obscuring mistD, protection from good, shield of faith
0 (at will)
create water, detect magic, guidance, resistance
Domain spell; Domains Evil (Demon), Water (Oceans)


Before Combat He casts magic vestment every day. Before combat, if he hears the sounds of battle elsewhere in the house, he casts resist energy (fire), bull’s strength, and shield of faith, and activates his ring of force shield (included in stats).
During Combat
He casts divine power on the first round of combat. In battle, he attempts to soften foes up with channel energy and separate them with a blade barrier hidden within obscuring mist. He attempts to pick off foes one at a time from the mist with slay living and harm, using his area affect spells for opponents that remain grouped together.
He fights until his hit points reach 0, at which point the slugspawn infesting his body matures into a spawning canker that erupts from his neck.


Str 18, Dex 10, Con 14, Int 12, Wis 19, Cha 8
Base Atk
+9; CMB +13; CMD 27
Combat Casting, Extra Channel, Improved Critical (trident), Improved Initiative, Lightning Reflexes, Toughness, Weapon Focus (trident)
Diplomacy +8, Knowledge (history) +6, Knowledge (planes) +6, Knowledge (religion) +14, Perception +8, Sense Motive +13, Spellcraft +10, Swim +12
Abyssal, Common
slugspawn infested
Combat Gear
wand of cure light wounds (13 charges); Other Gear masterwork chainmail; trident of warning; masterwork silver dagger; cloak of resistance +1; ring of force shield; goldthreaded chasuble (worth 75 gp); key to sea chest in area E7; fishgold medallion resembling a cross between an eel, a fish, and an octopus (key to the treasury); fishgold ceremonial tiara (worth 450 gp); fishgold unholy symbol of Dagon (worth 50 gp); 13 gp


Slugspawn Infested (Ex)

He has been infested with a slugspawn, granting him immunity to mind-affecting effects.