XP 9,600
Male human cleric 11
NG Medium humanoid (human)
Init -1; Senses Perception +5
DEFENSE
AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 75 (11d8+22)
Fort +5, Ref +8, Will +6
OFFENSE
Speed 30 ft.
Melee masterwork quarterstaff +9 (1d6+1)
Special Attacks channel positive energy (10/day, 6d6, Will DC 18), rebuke death (8/day), nimbus of light (11 rounds/day)
Cleric Spells Prepared (CL 11th; concentration +16)
6th--healD (2)
5th--breath of lifeD, raise dead (3)
4th--cure critical woundsD, divination, restoration (3)
3rd--create food and water, cure serious woundsD, remove blindness/deafness, remove curse, remove disease (2)
2nd--cure moderate woundsD, lesser restoration (3), remove paralysis (2)
1st--bless water (4), cure light woundsD, detect undead (2)
0--detect poison, mending, purify food and drink, stabilize
D domain spell Domains Healing, Sun
STATISTICS
Str 12, Dex 8, Con 14, Int 10, Wis 20, Cha 16
Base Atk +8; CMB +9; CMD 18
Feats Combat Casting, Extra Channel (2), Great Fortitude, Improved Iron Will, Iron Will, Toughness
Skills Diplomacy +17, Heal +19, Knowledge (religion) +14, Sense Motive +19, Spellcraft +14
Languages Common
SQ aura, healer's blessing, orisons, sun's blessing
NPC Gear cloak of resistance +1, headband of mental prowess (Wis, Cha) +2, masterwork quarterstaff, restorative ointment, wand of cure light wounds (50 charges)