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Queen (Human Aristocrat 12)


Queen CR 10

XP 9,600
Human aristocrat 12
N Medium humanoid
Init +5; Senses Perception +19

DEFENSE

AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 54 (12d8)
Fort +6, Ref +7, Will +14

OFFENSE

Speed 30 ft.
Melee mwk dagger +9/+4 (1d4–1/19–20)
Ranged mwk dagger +11 (1d4–1/19–20)

STATISTICS

Str 8, Dex 12, Con 10, Int 12, Wis 14, Cha 16
Base Atk +9; CMB +8; CMD 22
Feats Alertness, Defensive Combat Training, Improved Initiative, Improved Iron Will, Iron Will, Persuasive, Skill Focus (Sense Motive)
Skills Bluff +14, Diplomacy +22, Intimidate +22, Knowledge (history) +10, Knowledge (nobility) +16, Linguistics +5, Perception +19, Perform (dance) +9, Perform (sing) +9, Perform (string) +9, Ride +6, Sense Motive +27
Languages Common, Draconic, Elven
Gear masterwork dagger, bracers of armor +1, brooch of shielding, cloak of resistance +2, elixir of truth, elixir of vision, figurine of wondrous power (silver raven), headband of mental prowess +2 (Wis, Cha)
Boon A queen can arrange an audience with any noble in her land, including the king, and her favor provides a +10 bonus on Diplomacy checks with them. A queen who rules in her own name can also grant knighthoods, lordships, and dispense royal justice as a king.