Mistress Of High Places |
CR 10 |
XP 9,600
Half-Elf Druid 11
CN Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +14
DEFENSE
AC 23, touch 13, flat-footed 21 (+7 armor, +1 deflection, +1 Dex, +1 dodge, +3 shield)
hp 84 (11d8+31)
Fort +10, Ref +5, Will +13; +2 vs. enchantments, +4 vs. fey and plant-targeted effects
Immune poison; Resist electricity 10
OFFENSE
Speed 20 ft.
Melee +1 sickle +10/+5 (1d6+2)
Ranged mwk shortspear +10/+5 (1d6+1)
Special Attacks wild shape 4/day
Domain Spell-Like Abilities (CL 11th; concentration +16)
Druid Spells Prepared (CL 11th; concentration +16)
6th—chain lightning D (DC 22), greater dispel magic
5th—call lightning storm (DC 21), control winds D (DC 20), cure critical wounds, wall of fire (DC 21)
4th—air walk D, cure serious wounds, freedom of movement, ice storm (DC 20), scrying (DC 19)
3rd—gaseous form D, greater magic fang (2), protection from energy (2), sleet storm
2nd—animal messenger, barkskin (3), fog cloud, wind wall D
1st—cure light wounds (2), endure elements, faerie fire (2), obscuring mist D, speak with animals
0th (at will)—flare (DC 16), light, mending, stabilize
D Domain spell; Domain Air
TACTICS
Before Combat The druid casts ironwood on her breastplate every 11 days, liveoak on an oak three times per month, and endure elements every morning.
During Combat The druid orders her treant guardian into combat, wild shapes into a Large earth elemental, and uses earth glide to flee underground where she casts beneficial spells on herself. Once prepared, she moves above ground and opens with chain lightning.
STATISTICS
Str 12, Dex 13, Con 15, Int 8, Wis 20, Cha 10
Base Atk +8; CMB +9; CMD 22
Feats Dodge, Improved Initiative, Mobility, Natural Spell, Skill Focus (Survival), Spell Focus (evocation), Vital Strike
Skills Fly +6, Handle Animal +6, Heal +9, Knowledge (nature) +9, Knowledge (planes) +3, Linguistics +2, Perception +14, Perform (dance) +2, Spellcraft +5, Survival +18
Languages Aquan, Auran, Common, Druidic, Elven, Ignan
SQ elf blood, nature bond (Air domain), nature sense, trackless step, wild empathy +11, woodland stride
Combat Gear potion of haste, wand of cure moderate wounds (6 charges); Other Gear +1 ironwood breastplate, +1 darkwood heavy wooden shield, +1 sickle, masterwork shortspears (3), bag of holding (type I), cloak of resistance +1, headband of inspired wisdom +2, ring of protection +1, holly and mistletoe, spell component pouch, 289 gp