XP 9,600 DEFENSEAC 28, touch 12, flat-footed 26 (+10 armor, +2 Dex, +6 shield) OFFENSESpeed 30 ft. At will—detect chaos Domain Spell-Like Abilities (CL 6th; concentration +7) 4/day—touch of law STATISTICSStr 14, Dex 14, Con 13, Int 8, Wis 12, Cha 15 SPECIAL ABILITIESDetect Chaos (Sp)This ability functions like a paladin's detect evil ability, save that it detects chaos. Disciplines (Ex)The Hell knight has access to two disciplines.
Force of Will (Ex)The Hell knight gains a +2 bonus on Will saves against spells with the charm descriptor and a +4 bonus against spells with the fear descriptor. Hellknight armor (Ex)The Hell knight wears a special type of masterwork full plate called Hell knight plate armor. While wearing this armor, he reduces the armor check penalty by 2, increases the maximum Dexterity bonus allowed by 2, and moves at full speed. Smite Chaos (Su)This functions as the paladin's smite evil ability, but against chaotic-aligned creatures. This ability is twice as effective against outsiders with the chaotic subtype, chaotic-aligned aberrations, and fey. |