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General (Human Fighter 11)


General CR 10

XP 9,600
Human fighter 11
N Medium humanoid
Init +1; Senses Perception +10

DEFENSE

AC 23, touch 13, flat-footed 21 (+10 armor, +1 deflection, +1 Dex, +1 dodge)
hp 85 (11d10+25)
Fort +11, Ref +6, Will +5; +3 vs. fear
Defensive Abilities bravery +3

Offense

Speed 30 ft.
Melee +1 glaive +19/+14/+9 (1d10+9) or armor spikes +15/+10/+5 (1d6+4)
Ranged composite longbow +13/+8/+3 (1d8+5/x3)
Special Attacks weapon training (polearms +2, bows +1)

Statistics

Str 18, Dex 12, Con 14, Int 14, Wis 10, Cha 10
Base Atk +11; CMB +15; CMD 28
Feats Combat Expertise, Combat Reflexes, Disruptive, Dodge, Improved Vital Strike, Lunge, Mobility, Spellbreaker, Spring Attack, Vital Strike, Weapon Focus (glaive), Weapon Specialization (glaive), Whirlwind Attack
Skills Diplomacy +5, Handle Animal +5, Intimidate +13, Knowledge (dungeoneering) +6, Knowledge (engineering) +10, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nobility) +4, Perception +10, Profession (soldier) +14, Ride +9, Sense Motive +5, Survival +4
Languages Common, Goblin, Orc
SQ armor training 3
Combat Gear potion of cure light wounds, potion of expeditious retreat; Other Gear +1 full plate with cold iron armor spikes, +1 glaive, composite longbow (+4 Str) with 20 arrows, belt of giant strength +2, cloak of resistance +2, ring of protection +1, heavy horse (combat trained) with chain shirt barding and military saddle
Boon Generals can provide access to trustworthy mercenary troops. A character with Leadership gains a +2 bonus to Leadership for recruiting followers for 1 month. Other PCs can hire mercenaries at a 20% discount.