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Fire Cleric (Human Cleric 11)


Fire Cleric CR 10

XP 9,600
Human Cleric 11
LE Medium humanoid (human)
Init +3; Senses Perception +11

DEFENSE

AC 20, touch 9, flat-footed 20 (+7 armor, –1 Dex, +1 natural, +3 shield)
hp 75 (11d8+22) Fort +9, Ref +5, Will +13
Resist
electricity 20, fire 10

OFFENSE

Speed 20 ft.
Melee mwk heavy mace +10/+5 (1d8+1)
Ranged mwk light crossbow +8 (1d8/19–20)
Special Attacks channel negative energy 7/day (DC 19, 6d6), staff of order (5 rounds, 1/day)
Domain Spell-Like Abilities (CL 11th; concentration +16)

8/day—fire bolt (1d6+5 fire), touch of law

Cleric Spells Prepared (CL 11th; concentration +16)

D Domain spell; Domains Fire, Law

TACTICS

Before Combat The cleric casts freedom of movement and resist energy (electricity).

During Combat The cleric casts fire shield (warm shield), uses his wand of shield of faith, then attacks with fire spells, switching to blade barrier, channeled energy, and flame strike against fire-resistant opponents.

STATISTICS

Str 13, Dex 8, Con 12, Int 10, Wis 21, Cha 14
Base Atk +8; CMB +9; CMD 18
Feats Extra Channel, Greater Spell Focus (evocation), Improved Channel, Improved Initiative, Lightning Reflexes, Selective Channeling, Spell Focus (evocation)
Skills Intimidate +7, Knowledge (nobility, religion) +6, Knowledge (planes) +7, Linguistics +5, Perception +11, Sense Motive +13, Spellcraft +8
Languages Common, Ignan, Infernal
SQ aura
Combat Gear necklace of fireballs (type III), potion of delay poison, wand of shield of faith (7 charges); Other Gear +1 breastplate, +1 heavy steel shield, masterwork heavy mace, masterwork light crossbow with 20 bolts, amulet of natural armor +1, cloak of resistance +1, headband of inspired wisdom +2, silver unholy symbol, 1,453 gp