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Contract Killer (Elf Rogue 11)

Contract Killer CR 10

XP 9,600
Elf Rogue 11
NE Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +17


AC 21, touch 16, flat-footed 16 (+5 armor, +1 deflection, +5 Dex)
hp 86 (11d8+33)
Fort +5, Ref +13, Will +5; +2 vs. enchantments
Defensive Abilities evasion, improved uncanny dodge, trap sense +3; Immune sleep


Speed 30 ft.
Melee +1 rapier +15/+10 (1d6+3/15–20 plus poison)
Ranged mwk dagger +14/+9 (1d4+2/19–20 plus poison)
Special Attacks sneak attack +6d6


Before Combat The rogue applies blue whinnis poison to his rapier and dagger.

During Combat The rogue focuses on one target, using Power Attack, sneak attack, and the ongoing effects of his bleeding attack ability and blue whinnis poison to deal as much damage as possible in a short amount of time. If the target tries to flee, the contract killer uses Stand Still to prevent escape, or throws his poisoned dagger.


Str 14, Dex 20, Con 12, Int 12, Wis 12, Cha 8
Base Atk +8; CMB +10; CMD 26
Feats Combat Reflexes, Improved Critical (rapier), Power Attack, Stand Still, Toughness, Weapon Finesse, Weapon Focus (rapier)
Skills Acrobatics +19, Bluff +13, Climb +16, Disable Device +21, Disguise +13, Intimidate +13, Knowledge (local) +15, Perception +17, Stealth +19
Languages Common, Dwarven, Elven
SQ elven magic, rogue talents (bleeding attack +6, combat trick, crippling strike, fast stealth, surprise attack), trapfinding +5, weapon familiarity
Combat Gear elixir of hiding, potion of cure serious wounds, potion of invisibility, antitoxin, blue whinnis poison (4); Other Gear +2 studded leather, +1 rapier, masterwork dagger, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, masterwork thieves' tools, sunrods (3), 617 gp