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Chieftain (Human Warrior 12)


chieftain CR 10

XP 9,600
Human warrior 12
N Medium humanoid
Init +1; Senses Perception +2

DEFENSE

AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 102 (12d10+36)
Fort +9, Ref +5, Will +3

OFFENSE

Speed 20 ft.
Melee +1 human bane greatsword +17/+12/+7 (2d6+7/17–20) or +1 human bane greatsword+19/+14/+9 (4d6+9/17– 20) vs. humans or handaxe +16/+11/+6 (1d6+4/x3)
Ranged longbow +13/+8/+3 (1d8/x3)

STATISTICS

Str 19, Dex 12, Con 12, Int 8, Wis 9, Cha 10
Base Atk +12; CMB +16; CMD 27
Feats Critical Focus, Diehard, Endurance, Improved Critical (greatsword), Intimidating Prowess, Lunge, Toughness
Skills Climb +7, Handle Animal +6, Intimidate +19, Perception +2, Ride +4
Languages Common
Combat Gear potion of cure light wounds; Other Gear hide armor, +1 human bane greatsword, handaxe, longbow with 20 arrows, belt of giant strength +2, 18 gp
Boon A chieftain can grant safe passage through lands within 20 miles; no tribes within that area will attack the PCs.