XP 400
Dwarf Cleric 2
CE Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 15, touch 10, flat-footed 15 (+5 armor) (+4 dodge vs. giants)
hp 21 (2d8+9)
Fort +5, Ref +0, Will +6; +2 vs. poison, spells, and spell-like abilities
OFFENSE
Speed 20 ft.
Melee mwk greatsword with magic weapon +4 (2d6+4/19–20)
Ranged light crossbow +1 (1d8/19–20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, channel negative energy 3/day (DC 11, 1d6), destructive smite (+1, 6/day)
Domain Spell-Like Abilities (CL 2nd; concentration +5)
Cleric Spells Prepared (CL 2nd; concentration +5)
D Domain spell; Domains Chaos, Destruction
TACTICS
Before Combat The cleric casts magic weapon.
During Combat The cleric uses destructive smite as often as possible.
Base Statistics
Without magic weapon, the cleric's statistics are Melee mwk greatsword +4 (2d6+3/19–20).
STATISTICS
Str 15, Dex 10, Con 15, Int 8, Wis 16, Cha 10
Base Atk +1; CMB +3; CMD 13 (17 vs. bull rush or trip)
Feats Toughness
Skills Knowledge (religion) +5, Perception +4 (+6 to notice unusual stonework)
Languages Common, Dwarven
SQ aura
Combat Gear potions of cure light wounds (2); Other Gear masterwork scale mail, light crossbow with 20 bolts, masterwork greatsword, wooden unholy symbol, 94 gp