XP 400
Male or female human warrior 2
LN Medium humanoid (human)
Init +1; Senses Perception +4
DEFENSE
AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 shield)
hp 15 (2d10+4)
Fort +5, Ref +1, Will +2
OFFENSE
Speed 30 ft. (20 ft. with armor)
Melee masterwork longsword +5 (1d8+2/19-20)
Ranged masterwork light crossbow +4 (1d8/19-20)
TACTICS
During Combat When it comes to catching criminals, the guards will go out of their way to try to take in their quarry alive, favoring disarming tactics. If the criminal is especially dangerous, though, they won't hesitate to use lethal force.
STATISTICS
Str 14, Dex 12, Con 14, Int 13, Wis 14, Cha 8
Base Atk +2; CMB +4; CMD 15
Feats Combat Expertise, Improved Disarm
Skills Diplomacy +1, Knowledge (local) +3, Perception +4, Sense Motive +4
Languages Common, Elven
NPC Gear masterwork light crossbow with 20 bolts, masterwork longsword, masterwork scalemail, buckler |