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Street Performer (Human Bard 2)


Street PerformerCR 1

XP 400
Human Bard 2
CN Medium humanoid (human)
Init +2; Senses Perception +5

DEFENSE

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 14 (2d8+1)
Fort +1, Ref +5, Will +4; +4 vs. bardic performance, language-dependent, and sonic

OFFENSE

Speed 30 ft.
Melee dagger +1 (1d4/19–20)
Ranged dagger +3 (1d4/19–20)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate, inspire courage +1)
Bard Spells Known (CL 2nd; concentration +5)

1st (3/day)charm person (DC 14), expeditious retreat, sleep (DC 14)
0th (at will)daze (DC 13), detect magic, flare (DC 13), ghost sound (DC 13), prestidigitation

TACTICS

During Combat The bard stays at a safe distance, supporting allies with music and using spells to deter fights.

STATISTICS

Str 10, Dex 14, Con 13, Int 8, Wis 12, Cha 17
Base Atk +1; CMB +1; CMD 13
Feats Point-Blank Shot, Precise Shot
Skills Acrobatics +5, Bluff +7, Diplomacy +8, Handle Animal +8, Knowledge (local) +4, Perception +5, Perform (wind) +8, Sense Motive +5, Sleight of Hand +7, Stealth +5
Languages Common
SQ bardic knowledge +1, versatile performance (wind)
Combat Gear potions of cure light wounds (2), potion of invisibility, caltrops, silk rope, tanglefoot bags (2); Other Gear masterwork chain shirt, daggers (3), 8 gp

Sample NPC

Jelks The Piper

After growing up an orphan on the streets, Jelks earns a living by playing music and guiding newcomers through the city. She hopes adventurer clients will take her along with them.