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Prostitute (Human Expert 1/Rogue 1)


Prostitute CR 1

XP 400
Human expert 1/rogue 1
N Medium humanoid
Init +2; Senses Perception +5

DEFENSE

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (2d8+2)
Fort +1, Ref +4, Will +2

OFFENSE

Speed 30 ft.
Melee dagger -1 (1d4–1/19–20) or sap -1 (1d6-1 nonlethal)
Ranged dagger +2 (1d4-1/19–20)
Special Attacks sneak attack +1d6

STATISTICS

Str 8, Dex 14, Con 13, Int 12, Wis 10, Cha 17
Base Atk +0; CMB -1; CMD 11
Feats Deceitful, Skill Focus (Profession [courtesan])
Skills Acrobatics +6, Bluff +10, Diplomacy +8, Disguise +11, Knowledge (local) +5, Perception +5, Perform (act) +8, Perform (dance) +8, Profession (courtesan) +8, Sense Motive +5, Sleight of Hand +7
Languages Common, Elven
SQ trapfinding +1
Gear dagger, sap, elixir of love, disguise kit
Boon A prostitute can set up a meeting with a current or former client. Because the PCs know of the client’s connection to the prostitute, they suffer a -2 penalty on Diplomacy checks with that person, but gain a +2 bonus on Intimidate and Sense Motive checks.


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