XP 400
Human Adept 3
CE Medium humanoid (human)
Init +0; Senses darkvision 60 ft.; Perception +2
DEFENSE
AC 12, touch 10, flat-footed 12 (+2 armor); +2 vs. good
hp 16 (3d6+6)
Fort +4, Ref +1, Will +4; +2 vs. good
OFFENSE
Speed 30 ft.
Melee spear +1 (1d8/×3) or mwk cold iron dagger +2 (1d4/19–20)
Ranged dart +1 (1d4)
Adept Spells Prepared (CL 3rd; concentration +4)
1st—
burning hands (DC 12),
detect good,
protection from good
0th (at will)—
detect magic,
light,
read magic
TACTICS
Before Combat The adept casts protection from good.
During Combat The adept casts burning hands whenever she can catch two or more foes in the area. When she runs out of spells, scrolls, and acid, she fights with her spear.
Base Statistics
Without protection from good, the adept's statistics are AC no bonus vs. good; Saves no bonus vs. good.
STATISTICS
Str 10, Dex 11, Con 12, Int 8, Wis 13, Cha 11
Base Atk +1; CMB +1; CMD 11
Feats Combat Casting, Great Fortitude, Scribe Scroll
Skills Knowledge (arcana, local, planes) +3, Knowledge (religion) +5, Spellcraft +5
Languages Common
SQ summon familiar (toad)
Combat Gear scrolls of burning hands (2, CL 3rd), scrolls of cure light wounds (2), scroll of obscuring mist (CL 3rd), scroll of sleep (CL 3rd), acid (2); Other Gear leather armor, darts (6), masterwork cold iron dagger, spear, belt pouch, masterwork manacles, scroll case, silver holy symbol (cracked moon), spell component pouch, 9 gp