Bestiary‎ > ‎NPCs‎ > ‎NPCs (CR 1)‎ > ‎

Guard (Human Warrior 3)


Guard CR 1

XP 400
Human warrior 3
LN Medium humanoid
Init +0; Senses Perception +3

DEFENSE

AC 18, touch 10, flat-footed 18 (+8 armor)
hp 19 (3d10+3)
Fort +4, Ref +1, Will +1

OFFENSE

Speed 20 ft.
Melee halberd +5 (1d10+3/x3) or heavy flail +5 (1d10+3/19–20) or sap +5 (1d6+2 nonlethal)
Ranged heavy crossbow +3 (1d10/19–20)

STATISTICS

Str 14, Dex 11, Con 13, Int 9, Wis 10, Cha 8
Base Atk +3; CMB +5 (+7 sunder); CMD 15 (17 vs. sunder)
Feats Alertness, Improved Sunder, Power Attack
Skills Intimidate +5, Perception +3, Ride –3, Sense Motive +2
Languages Common
Combat Gear potions of cure light wounds (2); Other Gear half-plate, heavy crossbow with 10 bolts, halberd, heavy flail, sap, 5 gp
Boon A guard can give accurate directions to any non-secret location in the city and can allow a PC to enter or leave through a gate after hours or without paying a gate tax.