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Drunkard (Human Commoner 1/Warrior 2)


drunkard
CR 1

XP 400
Human commoner 1/warrior 2
N Medium humanoid
Init +0; Senses Perception –1

DEFENSE

AC 12, touch 10, flat-footed 12 (+2 armor)
hp 23 (3 HD; 1d6+2d10+9)
Fort +7, Ref +0, Will –1

OFFENSE

Speed 30 ft.
Melee club +3 (1d6+1) or dagger +3 (1d4+1/19–20)
Ranged club +2 (1d6+1) or dagger +2 (1d4+1/19–20)

STATISTICS

Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 8
Base Atk +2; CMB +3; CMD 13
Feats Great Fortitude, Improved Bull Rush, Power Attack
Skills Climb +5, Handle Animal +4, Intimidate +5, Profession (choose one) +3, Ride +4, Swim +5
Languages Common
Gear leather armor, club, dagger, gallon jug of ale
Boon A drunkard can be persuaded to make a loud, obnoxious disturbance as a distraction, imposing a –2 penalty on opposed Perception checks (as against Stealth or Sleight of Hand) for up to 1 minute for any NPCs who can see and hear him.