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Doomsayer (Human Adept 3)


Doomsayer CR 1

XP 400
Human adept 3
N Medium humanoid
Init -1; Senses Perception +5

DEFENSE

AC 11, touch 9, flat-footed 11 (+2 armor, -1 Dex)
hp 10 (3d6)
Fort +1, Ref +0, Will +5

OFFENSE

Speed 30 ft.
Melee sickle +1 (1d6)
Ranged dart +0 (1d4)
Adept Spells Prepared
(CL 3rd; concentration +5)

1stbless, burning hands (DC 13), obscuring mist
0ghost sound (DC 12), guidance, touch of fatigue (DC 12)

STATISTICS

Str 11, Dex 9, Con 10, Int 8, Wis 15, Cha 12
Base Atk +1; CMB +1; CMD 10
Feats Persuasive, Scribe Scroll, Skill Focus (Intimidate)
Skills Diplomacy +4, Heal +6, Intimidate +7, Knowledge (religion) +3, Perception +5, Perform (oratory) +2, Profession (scribe) +6, Sense Motive +4, Spellcraft +3, Survival +6
Languages Common
SQ summon familiar (toad)
Combat Gear scrolls of cause fear (4), command (4), cure light wounds (4), sleep (4); Other Gear leather armor, sickle, darts (4)
Boon A doomsayer can spread word of the party’s fearsome reputation, granting a +2 circumstance bonus on Intimidate checks in that community for 1 week. A doomsayer can also scribe scrolls for PCs at a 10% discount.