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Caravan Guard (Human Fighter 2)

Caravan Guard CR 1

XP 400
Human fighter 2
N Medium humanoid
Init +5; Senses Perception +4

DEFENSE

AC 19, touch 11, flat-footed 18 (+7 armor, +1 Dex, +1 shield)
hp 16 (2d10+5)
Fort +5, Ref +1, Will +1; +1 vs. fear
Defensive Abilities bravery +1

OFFENSE

Speed 20 ft.
Melee lance +5 (1d8+3/x3) or longsword +5 (1d8+3/19–20) or kukri +5 (1d4+3/18–20)
Ranged heavy crossbow +3 (1d10/19–20)

STATISTICS

Str 17, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +5; CMD 16
Feats Alertness, Animal Affinity, Improved Initiative, Rapid Reload
Skills Handle Animal +5, Intimidate +3, Perception +4, Profession (drover) +5, Ride +1, Sense Motive +3, Survival +5
Languages Common
Gear banded mail, buckler, heavy crossbow with 10 bolts, kukri, lance, longsword, light horse (combat trained) with saddle, 1 gp
Boon Caravan guards can arrange for PCs to travel with a caravan to a destination of their choice, either as guests or as guards.