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Cannibal (Human Barbarian 2)


Cannibal CR 1

XP 400
Human barbarian 2
CN Medium humanoid
Init +1; Senses Perception +6

DEFENSE

AC 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage)
hp 25 (2d12+12)
Fort +8, Ref +1, Will +3
Defensive Abilities uncanny dodge

OFFENSE

Speed 40 ft.
Melee greatclub +6 (1d10+6) and bite +1 (1d4+2) or unarmed strike +6 (1d3+4) and bite +1 (1d4+2) or bite +6 (1d4+4 plus +2 bonus on grapple)
Ranged throwing axe +3 (1d6+4)
Special Attacks rage (9 rounds/day), rage power (animal fury)

Base Statistics

When not raging, the barbarian’s statistics are AC 15, touch 11, flat-footed 14; hp 21; Fort +6, Will +1; Melee greatclub +4 (1d10+3) or unarmed strike +4 (1d3+2), no bite; Ranged throwing axe +3 (1d6+2); Str 15, Con 16; CMB +4 (+6 grapple); Climb +4, Swim +4

STATISTICS

Str 19, Dex 13, Con 20, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +6 (+8 grapple); CMD 15 (17 vs. grapple)
Feats Improved Grapple, Improved Unarmed Strike
Skills Climb +6, Handle Animal +4, Perception +6, Survival +6, Swim +6
Languages Common
SQ fast movement
Gear hide armor, greatclub, throwing axes (2)
Boon A cannibal can assist the PCs by tracking a single sentient creature (or a single group of sentient creatures) through the wilderness for up to 3 days.