XP 200 Human barbarian 1 CN Medium humanoid (human) Init +1; Senses Perception +8 DEFENSE
AC 13, touch 9, flat-footed 12 (+4 armor, +1 Dex, –2 rage) hp 11 (1d12+5) Fort +7, Ref +1, Will +4 OFFENSE
Speed 30 ft. Melee greataxe +5 (1d12+6/×3) Ranged shortbow +2 (1d6/×3) Special Attacks rage (6 rounds/day) Base Statistics When not raging, the tribesman’s stats are AC 15, touch 11, flat-footed 14; hp 9; Fort +5, Will +2; Melee greataxe +3 (1d12+3/×3); Str 15, Con 14; CMB +3; CMD 14; Climb +3 STATISTICS
Str 19, Dex 13, Con 18, Int 10, Wis 14, Cha 8Base Atk +1; CMB +5; CMD 16 Feats Endurance, Totem Spirit (Spire Clan, see below) Skills Climb +5, Handle Animal +3, Knowledge (Nature) +4, Perception +8, Survival +6 Languages Common, 1 additional SQ fast movement Gear hide armor, dagger, greataxe, shortbow with 20 arrows, bedroll, bundle of dried meat SPECIAL ABILITIES
Feat (Ex)The tribesman has the Totem Spirit feat. He receives a +1 bonus on Fortitude saves and a +2 bonus on Perception checks. |