Adventurers lead busy lives, and don’t have time to track the minutia of a complicated expedition. A steward steps in to balance the mundanities of expedition logs, supplies, payroll, and general camp order.
Cost to Hire: 2 sp/day
XP 135 DEFENSE
AC 12, touch 11, flat-footed 12 (+1 armor, +1 size) OFFENSE
Speed 20 ft.Melee dagger +0 (1d3–2/19–20) Ranged light crossbow +2 (1d6/19–20) STATISTICS
Str 7, Dex 10, Con 11, Int 13, Wis 12, Cha 12 SPECIAL ABILITIES
OrganizedWith a camp steward organizing and delegating, everyone in camp receives a +1 bonus to all skill checks that would benefit from an orderly and well-maintained camp, such as Survival checks to find food or Perception checks while on guard. A Steward reduces the cost of a single character’s lifestyle by 10% as long as he remains employed. See the “Cost of Living” section on page 405 of the Pathfinder Roleplaying Game.General ManagementWell-versed in motivational techniques, a steward can help coordinate complicated tasks, taking much of the stress and confusion out of the process. Once per day, a steward may make an aid another check using the Profession skill rather than the relevant skill. PaymasterEntrusting NPCs with up-front payment is a risky proposition. Nothing guarantees that a lazy porter or shiftless guard won’t disappear in the night with a month’s advance pay. On the other hand, not paying a follower is a recipe for disaster. A steward can safeguard funds and dispense them in a timely manner whether their employer is deep within the wilderness or trapped in a foul dungeon. So long as hirelings are paid in a timely manner, their attitude improves by one category; assume the default attitude for a hireling is indifferent, modified by treatment and working conditions. |