XP 135
Dwarf Warrior 1
N Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +1
DEFENSE
AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 8 (1d10+3)
Fort +4, Ref +0, Will +0; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
OFFENSE
Speed 20 ft.
Melee dwarven waraxe +3 (1d10+1/×3) or dagger +2 (1d4+1/19–20)
Ranged light crossbow +1 (1d8/19–20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids
TACTICS
During Combat The warrior prefers melee combat and working
with other soldiers. He uses alchemist's fire against targets resistant
to weapon damage.
STATISTICS
Str 13, Dex 11, Con 14, Int 10, Wis 10, Cha 7
Base Atk +1; CMB +2; CMD 12 (16 vs. bull rush or trip)
Feats Weapon Focus (dwarven waraxe)
Skills Intimidate +2, Perception +1 (+3 to notice unusual stonework)
Languages Common, Dwarven
Combat Gear alchemist's fire; Other Gear chainmail, heavy wooden shield, dagger, dwarven waraxe, light crossbow with 20 bolts, 12 gp