XP 200
Human Commoner 2
CN Medium humanoid (human)
Init –1; Senses Perception +0
DEFENSE
AC 9, touch 9, flat-footed 9 (–1 Dex)
hp 9 (2d6+2)
Fort +1, Ref –1, Will +0
OFFENSE
Speed 30 ft.
Melee scythe –2 (2d4+1/×4) or club +2 (1d6+1)
Ranged club +0 (1d6+1)
TACTICS
During Combat The commoner threatens aggressors with her scythe, but switches to her club if she actually has to attack.
STATISTICS
Str 13, Dex 9, Con 12, Int 10, Wis 11, Cha 8
Base Atk +1; CMB +2; CMD 11
Feats Skill Focus (Handle Animal, Heal)
Skills Craft (carpentry) +6, Handle Animal +7, Heal +5, Knowledge (nature) +1, Profession (farmer) +5
Languages Common
Gear club, scythe, artisan's tools, pigs (8), bit and bridle, light horse, pack saddle, 251 gp