XP 200
Elf Expert 2
CN Medium humanoid (elf)
Init +1; Senses low-light vision; Perception +6
DEFENSE
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 11 (2d8+2)
Fort +0, Ref +1, Will +3; +2 vs. enchantments
Immune sleep
OFFENSE
Speed 30 ft.
Melee mwk dagger +3 (1d4+1/19–20) or handaxe +2 (1d6+1/×3)
Ranged mwk dagger +3 (1d4+1/19–20) or shortbow +2 (1d6/×3)
TACTICS
During Combat The expert keeps his back to the wall, seeks the high ground, and uses Acrobatics to maintain a tactical advantage.
STATISTICS
Str 12, Dex 13, Con 11, Int 10, Wis 10, Cha 9
Base Atk +1; CMB +2; CMD 13
Feats Athletic
Skills Acrobatics +5, Climb +8, Craft (scrimshaw) +4, Knowledge (religion) +4, Perception +6, Perform (string) +3, Profession (sailor) +4, Sleight of Hand +5, Survival +4, Swim +8
Languages Common, Elven
SQ elven magic, weapon familiarity
Other Gear leather armor, handaxe, masterwork dagger, shortbow with 20 arrows, artisan's tools, 36 gp