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Farmer (Human Commoner 1/Expert 1)


Farmer CR 1/2

XP 200
Human commoner 1/expert 1
N Medium humanoid
Init +0; Senses Perception +1

DEFENSE

AC 10, touch 10, flat-footed 10
hp10 (2 HD, 1d6+1d8+2)
Fort +1, Ref +0, Will +3

OFFENSE

Speed 30 ft.
Melee club +0 (1d6) or sickle +0 (1d6)
Ranged sling +0 (1d4) or club +0 (1d6)

STATISTICS

Str 11, Dex 10, Con 12, Int 10, Wis 13, Cha 9
Base Atk +0; CMB +0; CMD 10
Feats Animal Affinity, Skill Focus (Profession[farmer])
Skills Craft (carpentry) +5, Handle Animal +6, Heal +5, Knowledge (local) +4, Knowledge (nature) +4, Profession (farmer) +9, Ride +7
Languages Common
Gear club, sickle, sling with 10 bullets, heavy horse, wagon
Boon A farmer can provide enough food and drink for the PCs for 1 week free of charge, or offer them a place to sleep for the night in his barn.