This elderly man's wide-mouthed, staring countenance and webbed hands suggest a sinister taint in his bloodline.
XP 200 DEFENSE AC 13, touch 10, flat-footed 13 (+2 armor, +1 natural) OFFENSE Speed 20 ft., swim 30 ft. 6/day—touch of chaos, vision of madness Cleric Spells Prepared (CL 1st; concentration +4)
1st—cause fear (DC 14), cure light wounds, lesser confusion D (DC 14) D domain spell; Domains Chaos, Madness STATISTICS Str 13, Dex 10, Con 17, Int 10, Wis 16, Cha 8 SPECIAL ABILITIES Final Change (Su)A deep one hybrid ages at the same rate as a half-orc. A mere 1d12 months after a deep one hybrid reaches venerable age (at 60 years old), it dies a painful, agonizing death, only to have its body transform into that of a mature deep one. This transformation functions as the reincarnate spell, with the newly formed deep one gaining the following modifications to its physical ability scores: +6 Strength, –2 Dexterity, and +6 Constitution. Sea Longing (Ex)Every 24 hours a deep one hybrid spends in an area more than 10 miles from the sea, it must succeed at a DC 20 Will save or take 1 point of Wisdom drain. Take to the Water (Ex)A deep one hybrid can hold its breath 10 times longer than a human can, and gains a +2 bonus on Initiative checks and Reflex saving throws while swimming. A deep one hybrid has a swim speed of 30 feet, and gains a +8 racial bonus on all Swim checks. |