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Barmaid (Human Commoner 2)


barmaid CR 1/2

XP 200
Human commoner 2
N Medium humanoid
Init +1; Senses Perception +4

DEFENSE

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (2d6)
Fort +0, Ref +1, Will –1

OFFENSE

Speed 30 ft.
Melee serving tray +1 (1d4) or frying pan +1 (1d6 plus 1 fire [if hot])
Ranged drinking glass +2 (1d4 plus dazzled 1 round [drink in eyes])

STATISTICS

Str 10, Dex 12, Con 11, Int 10, Wis 9, Cha 13
Base Atk +1; CMB +1; CMD 12
Feats Catch Off-Guard, Throw Anything
Skills Perception +4, Perform (dance) +3, Profession (barmaid) +4, Profession (cook) +3, Sleight of Hand +2
Languages Common
Combat Gear antitoxin (2); Other Gear serving tray or frying pan, drinking glasses (2 to 4)
Boon A barmaid can get PCs a free round of drinks or whisper the local gossip (granting a +2 bonus on the PCs’ next Diplomacy check to gather information in that community).