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Apprentice Jeweler (Human Expert 1)


Apprentice Jeweler CR 1/3

XP 135
Human Expert 1
N Medium humanoid (human)
Init
+2; Senses Perception +4

DEFENSE

AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 4 (1d8)
Fort +0, Ref +2, Will +2

OFFENSE

Speed 30 ft.
Melee dagger –1 (1d4–1/19–20)

TACTICS

During Combat The expert calls for help and makes a fighting retreat.

STATISTICS

Str 8, Dex 15, Con 11, Int 12, Wis 10, Cha 9
Base Atk +0; CMB –1; CMD 11
Feats Run, Skill Focus (Craft [jewelry])
Skills Appraise +5, Craft (jewelry) +8, Diplomacy +3, Disable Device +6, Knowledge (history, local, nobility) +5, Perception +4, Use Magic Device +3
Languages Common
Combat Gear acid; Other Gear padded armor, dagger, masterwork artisan's tools, 188 gp