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Android Rogue 1

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This slender woman possesses a strange, calculated grace. Her pale flesh is adorned with complex blue tattoos.

Android CR 1

XP 200
Android rogue 1
N Medium humanoid (android)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +0; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep

OFFENSE

Speed 30 ft.
Melee rapier +3 (1d6+1/18–20)
Special Attacks sneak attack +1d6

STATISTICS

Str 13, Dex 17, Con 14, Int 14, Wis 10, Cha 6
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Skills Acrobatics +7, Climb +5, Disable Device +7, Escape Artist +7, Knowledge (engineering) +3, Knowledge (local) +6, Perception +6, Sense Motive +0, Sleight of Hand +7, Stealth +7; Racial Modifiers +2 Perception, –4 Sense Motive
Languages Common, Dwarven, Elven
SQ emotionless, exceptional senses, nanite surge, trapfinding +1

SPECIAL ABILITIES

Constructed (Ex)

For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count both as humanoids and as constructs.

Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects. They are not subject to fatigue or exhaustion, and are immune to disease and sleep effects.

Emotionless

Androids can never gain morale bonuses and are immune to fear effects and emotion effects. They have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.

Nanite Surge (Ex)

An android's body is infused with nanites.

Once per day as an immediate action, an android can cause her nanites to surge, granting her a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch for 1 round.