XP 200
Human cleric 1
LN Medium humanoid
Init +0; Senses Perception +2
DEFENSE
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 5 (1d8+1)
Fort +3, Ref +0, Will +4
OFFENSE
Speed 20 ft.
Melee shortspear +1 (1d6+1)
Ranged shortspear +0 (1d6+1)
Special Attacks channel positive energy 7/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
5/day—rebuke death, touch of law
Cleric Spells Prepared (CL 1st; concentration +3)
1st—bless, command (DC 13), cure light woundsD
0 (at will)—guidance, resistance, virtue
D domain spell; Domains Healing, Law
STATISTICS
Str 12, Dex 10, Con 13, Int 10, Wis 15, Cha 14
Base Atk +0; CMB +1; CMD 11
Feats Extra Channel, Selective Channeling
Skills Diplomacy +6, Heal +8, Knowledge (religion) +4, Sense Motive +6
Languages Common
Combat Gear scroll of protection from chaos, scroll of sanctuary; Other Gear scale mail, heavy wooden shield, shortspears (2), healer's kit, silver holy symbol
Boon An acolyte can tend a character’s wounds or provide a free wooden holy symbol or sacred tract (granting a +2 circumstance bonus on Knowledge [religion] checks about the acolyte’s faith). An acolyte can also make holy
water for PCs at a 20% discount. an acolyte is a priest in training,
often a callow youth fresh from the cloisters, loaded with zeal but not
much practiced in proselytism. They are found in temples and monasteries
throughout the world, and their enthusiasm and devotion makes them
eager to take up arms and armor to defend their faith and flocks.