Worm That Walks (Human) |
CR 14 |
XP 38,400
Human worm that walks conjurer 13
NE Medium vermin (augmented human)
Init +8; Senses blindsight 30 ft., darkvision 60 ft.; Perception +22
DEFENSE
AC 23, touch 17, flat-footed 18 (+6 armor, +4 Dex, +1 dodge, +2 insight)
hp 113 (13d6+65); fast healing 14
Fort +11, Ref +12, Will +13
Defensive Abilities worm that walks traits; DR 15/—; Immune critical hits, disease, paralysis, poison, sleep
OFFENSE
Speed 30 ft.
Melee slam +10 (1d4–1 plus grab)
Special Attacks discorporate, grab (Large), squirming embrace
Arcane School Spell-Like Abilities (CL 13th; concentration +18)
Conjurer Spells Prepared (CL 13th; concentration +18)
7th—plane shift (DC 22), project image
6th—acid fog, disintegrate (DC 21), summon monster VI
5th—cloudkill (DC 20), dismissal (DC 20), shadow evocation (DC 20), telekinesis (DC 20), teleport
4th—black tentacles, confusion (DC 19), dimension door (2), phantasmal killer (DC 19), summon monster IV
3rd—dispel magic, fly, protection from energy, slow (DC 18), stinking cloud (DC 18), summon monster III
2nd—acid arrow, detect thoughts (DC 17), fog cloud, glitterdust (DC 17), invisibility, summon swarm
1st—charm person (DC 16), feather fall, grease (DC 16), obscuring mist, protection from good, reduce person (DC 16), shield
0 (at will)—detect magic, mage hand, prestidigitation, read magic
Opposition Schools Evocation, Necromancy
STATISTICS
Str 8, Dex 18, Con 17, Int 20, Wis 12, Cha 10
Base Atk +6; CMB +5 (+13 grapple); CMD 26
Feats Arcane Armor Training, Combat Casting, Combat Reflexes, Craft Magic Arms and Armor, Craft Wondrous Item, DiehardB, Dodge, Improved Initiative, Light Armor Proficiency, Scribe Scroll, Toughness, Weapon Finesse
Skills Craft (alchemy) +21, Fly +20, Intimidate +13, Knowledge (arcana) +21, Knowledge (dungeoneering) +21, Knowledge (planes) +21, Perception +22, Sense Motive +9, Spellcraft +21, Stealth +12; Racial modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Abyssal, Aklo, Common, Infernal
SQ arcane bond (staff), summoner’s charm (6 rounds)
Gear +4 leather armor, cloak of resistance +4, staff of charming