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In addition to the two long, feathery fins streaming from the rear of this eel-like monstrosity, four fins radiate from the pectoral area of the pale-white body. Though eyeless, the creature flashes unerringly through the water towards its potential meal, opening a mouth filled with razor sharp teeth. As it swims, electricity crackles along its fins.

Woghemoth CR 1/2

XP 200 XP
N Small vermin (aquatic)
Init +3; Senses tremorsense 30 ft.; Perception +6


AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 size)
hp 6 (1d8+1)
Fort +4, Ref +3, Will +1
Immune electricity (partial); Resist fire 5


Speed 5 ft., swim 30 ft.
Melee +4 bite (1d4)
Special Attacks electrical discharge


Woghemoths employ straightforward tactics and attack almost anything that moves through their waters, including (in times of poor hunting) each other. As they charge in, they release their electrical attack.

As soon as they are injured they flee, but combatants should not be fooled into thinking a fleeing woghemoth is defeated. They mindlessly charge in a few seconds later, as soon as they have built up another electrical charge.


Str 10, Dex 16, Con 13, Int --, Wis 12, Cha 8
Base Atk +0; CMB -1; CMD 12
Feats Weapon Finesse
Skills Perception +6, Swim +12; Racial Modifiers +5 Perception


Electrical Discharge (Ex)

As a free action, once every 3 rounds, a woghemoth can emit a powerful electrical discharge. This must originate in water but affects all creatures within 15 ft. of the woghemoth. Any creature struck by the discharge takes 1d6 nonlethal damage and must make a DC 11 Fortitude save or be stunned for 1d6 rounds. Woghemoths, tadhemoths, and froghemoths are immune to these electrical discharges. The save DC is Constitution-based.

Slowed by Electricity (Ex)

While woghemoths take no damage from electricity, electrical attacks other than their own confuse them, and they become slowed for 1 round.

Tremorsense (Ex)

A woghemoth can sense any movement in the water within 30 ft.